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Übersicht[]

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Diese Tabelle stellt eine Übersicht über die möglichen Forschungszweige dar.

Die einzelnen Forschungen müssen dem Level nach erforscht werden, sprich Forschung Level 2 setzt Level 1 vorraus.

Stufe Level Human Resources Team Building Process Theory Executive Decisions
1 1 Max NCU 4 First Aid 10 T2 Inflation Adjustment Psychology 10
2 50 Comp. Lit. 10 Time&Space 15 T1 Wait In That Queue Pistol 15
3 75 Sensory Impr 15 Psychology 15 Sense 10 T2 Deflation
4 100 Psycho Modi 25 Body Dev. 15 Psycho Modi 25 Intelligence 10
5 125 Bio Metamor 25 Comp. Liter. 25 Bio Metamor 25 Psychology 25
6 150 T1 Forms in Triplicate Stamina 15 Psychic 15 Fling Shot 25
7 175 Intelligence 15 T1 Tax Audit Add All Def 15 Psychology 30
8 190 T1 Wrong Window First Aid 50 Nano Delta 10 Multi Ranged 50
9 190 Sense 20 Sensory Impr 50 Sensory Impr 50 Stamina 20
10 200 Intelligence 25 T2 Please Hold Psychic 25 Time&Space 60


Stufe Level Professional Development Market Awareness Hostile Negotiations
1 1 % Add XP 1% T2 Papercut Pistol 10
2 50 Matter Crea 15 Psychology 15 Fling Shot 15
3 75 T2 Next Window Over Body Dev. 15 Pistol 25
4 100 T1 Lost Paperwork Stamina 10 Fling Shot 25
5 125 Time&Space 25 Dodge-Rng 15 T2 Social Services
6 150 Matter Crea 25 Ranged Init. 15 Ranged Init. 30
7 175 Time&Space 30 Stamina 15 Multi Ranged 30
8 190 Psycho Modi. 50 Add All Def 50 Pistol 50
9 190 Bio Metamor 50 Max Health 150 Fling Shot 50
10 200 T1 Tariffs Matter Crea 60 Pistol 60

Summe[]

Abilities[]

Stamina 60
Sense 30
Intelligence 50
Psychic 40

Ranged[]

Pistol 160
Fling Shot 115
Ranged Init 45
Multi Ranged 80

Nanoskills[]

Matter Creation 100
Bio Metamor 100
Sensory Impr. 150
Psycho Modi 100
Time and Space 130

Sonstiges[]

Psychology 95
Body Dev. 30
Comp Liter. 35
Max NCU 4
Max Health 150
Dodge-Rng 15
Add All Def 65
% Add XP 1%
First Aid 60
Nano Delta 10


--blackspell 11:44, 24. Dez 2006 (CET)

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