Skills[]
Abilities[]
Mod | Skill name | Comments |
---|---|---|
Number | Body Development | Raise it if you find yourself dying a bit too often, but otherwise note that it is a dark blue skill and is very expensive. |
Number | Nano Pool | Keep this high if you can, more Nano will provide a buffer for when your Calms go awry and you find you need to cast multiple times to get a mob or mobs under control. |
Body[]
Mod | Skill name | Comments |
---|---|---|
IP multiplier | Martial Arts | Comment. |
IP x | Brawling | Comment. |
IP x | Dimach | Comment. |
IP x | Riposte | Comment. |
IP x | Adventuring | Comment. |
IP x | Swimming | Comment. |
Melee[]
Mod | Skill name | Comments |
---|---|---|
IP multiplier | 1h Blunt | Comments. |
IP x | 1h Edged | Comment |
IP x | Piercing | Comment. |
IP x | 2h Blunt | Comment. |
IP x | 2h Edged | Comment. |
IP x | Melee Energy | Comment. |
IP x | Parry | Comment. |
IP x | Sneak Attack | Comment |
IP x | Multiple Melee | Comment |
IP x | Fast Attack | Comment |
Misc. Weapons[]
Mod | Skill name | Comments |
---|---|---|
IP modifier | Sharp Obj | Comment |
IP mod | Grenade | Comment |
IP mod | Heavy Weapons | Comment |
Ranged[]
Mod | Skill name | Comments |
---|---|---|
IP Mod | Bow | Comment |
IP Mod | Pistol | Comment |
IP Mod | Assault Rifle | Comment |
IP mod | Machine Gun/Submachine Gun | Comment |
IP Mod | Shotgun | Comment |
IP Mod | Rifle | Comment |
IP Mod | Ranged Energy | Comment |
IP Mod | Flingshot | Comment |
IP mod | Aimed Shot | Comment |
IP mod | Burst | Comment |
IP Mod | Full Auto | Comment |
IP Mod | Bow Special Attack | Comment |
IP Mod | Multiple Ranged | Comment |
Speed[]
Mod | Skill name | Comments |
---|---|---|
IP modifier | Melee Initiative | Comments |
IP modifier | Ranged Initiative | Comments |
IP mod | Physical Initiative | Comments |
IP mod | Nano Initiative | Max this out, an extra second or two shaved off that Calm can mean the difference between life and being sent to Reclaim. This will also help if you find you need to quickly recharm a pet or recast your bot. |
IP Modifier | Dodge Ranged | Raise it if you are getting criticaled too often, but otherwise its dark blue and well...expensive. |
IP Modifier | Evade Close Combat | Raise it if you are getting criticaled too often, but otherwise its dark blue and well...expensive. |
IP Modifier | Duck Explosions | Comments |
IP Modifier | Nano Resist | Comments |
IP Modifier | Run Speed | There is much travelling to be done, especially if you team with people who decided to max this. Later, low outdoor travel speed will be alleviated by the use of Yalmahas and token boards will speed you up a bit. |
Trade and Repair[]
Mod | Skill name | Comments |
---|---|---|
IP multiplier | Mechanical Engineering | Comments |
IP | Electrical Engineering | Comments |
IP multiplier | Quantum FT | Comments |
IP modifier | Weapon Smithing | Comments |
IP mod | Comments | |
IP Mod | Nano Programming | Comments |
IP Mod | Computer Literacy | Raise if you want discounts in stores and when you want use improved NCU Belts. |
IP mod | Psychology | Psychology is only a small component in a Bureaucrat's Charms, but can make a difference as your abilities grow. Max this out if you plan on using Charms extensively. This skill is also used to equip and utilize Bureaucrat Suits and the Briefcase of Holding. |
IP Mod | Chemistry | Comments |
IP mod | Tutoring | Raise this to 1000 if you are a tradeskiller, basically this skill is solely for the use of Tutoring Devices. 1000 skill allows you the use of QL 200 Tutoring Devices. There is no bonus for having more than the required skill. |
Nano and Aiding[]
Mod | Skill name | Comments |
---|---|---|
IP Modifier | Matter Metamorphosis | Comments |
IP Modifier | Biological Metamorphosis | Comments |
IP Modifier | Psychological Modification | Comments |
IP mod | Matter Creation | Comments |
IP Mod | Time and Space | Comments |
IP Mod | Sensory Improvement | Comments |
IP Mod | First Aid | Comments |
IP Mod | Treatment | Comments |
Spying[]
Mod | Skill name | Comments |
---|---|---|
IP Modifier | Concealment | Comments |
IP mod | Breaking and Entering | Comments |
IP Mod | Trap Disarmament | Comments |
IP Mod | Perception | Comments |
[]
Mod | Skill name | Comments |
---|---|---|
IP Modifier | Vehicle Air | If you decide to raise any Vehicle skill, this one will be it. Trickle-down, Implants, and Experienced Aviator Sunglasses will help you get a Yalmaha on sooner if you don't want to spend a single IP in this. |
IP Mod | Vehicle Ground | Ground Vehicles add a small boost to RunSpeed to help you get places. Not recommended you raise this as Air Vehicles are much better and faster and you will probably get a Yalmaha later on anyway. |
IP Mod | Vehicle Water | Do not raise this. There isn't much water around for this to be very useful. Air Vehicles will let you travel over water without difficulty anyway. |
IP Mod | Map Navigation | This is useful in you plan on returning to Rubi-Ka and provides useful map upgrades. This skill can not be reset. |