Anarchy Online Knowledge Base

A profession in Anarchy Online is chosen by the player at the time of a character's creation. There are fourteen professions in Anarchy Online. Two of the professions, keeper and shade, are only available with a Shadowlands subscription. A character's profession is one of his or her most defining attributes, as it determines the character's access to nanos, potential with skills, and other benefits.


Profession Adventurer


Main article: Adventurer

An Adventurer's soul is at home in the wild. Adventurers study the animals, learn their ways and gain some of their abilities along the way. Their weapon skills are well balanced with equal advancement opportunities in melee and ranged combat. They also become skilled at using nanotechnology to withstand damage or to create metaphysical cloaks that damage their aggressors. An Adventurer is an excellent healer, only truly rivaled by the Doctor.

(from Funcom's Professions Overview)


Profession Agent


Main article: Agent

An Agent’s life is spent in the shadows. Agents focus on concealment and subterfuge skills and one of their special abilities is going undercover. Doing so enables them to use nanotechnology normally only available to other professions. When it comes to combat, the Agent’s speciality is sniping opponents with high velocity rifles using unique nanotechnology to further increase the damage.

(from Funcom's Professions Overview)


Profession Bureaucrat


Main article: Bureaucrat

The Bureaucrat brings order to the chaos. Bureaucrats have very limited weapon skills but their vast knowledge of nanotechnology makes up for that. They use it to directly damage opponents and create robots that will fight for them. But most importantly, a Bureaucrat uses nanotechnology to boost his leadership skills and to control hostile beings, bending their minds and blurring their aims. In a team situation, a Bureaucrat is therefore a natural leader.

(from Funcom's Professions Overview)


Profession Doctor


Main article: Doctor

A Doctor is really a biotechnology specialist. The Doctors' prime skills focus mainly on healing and protecting but they also learn how to produce and administer powerful biotoxins that slow, weaken and wear down their opponents. Limited weapon skills can lead to a bumpy ride when going solo, but in a team the Doctor really shines. When chaos descends on the team in combat, its survival usually lies squarely on the Doctor's shoulders, so this profession is not for the faint-hearted.

(from Funcom's Professions Overview)


Profession Enforcer


Main article: Enforcer

An Enforcer specializes in close combat using raw power and naked rage to subdue opponents. Enforcers are physically better suited than all others to sustain damage and can learn some protective nanotechnology to further increase their chances of survival. Their brutality and in-your-face combat attitude normally make them the prime targets for any opponent. Enforcers utilize this for the good of the team and rely largely on others to heal them.

(from Funcom's Professions Overview)


Profession Engineer


Main article: Engineer

An Engineer is a specialist in creating all sorts of machinery. Engineers really excel in constructing powerful battledroids and have access to unique nanotechnology to enhance and repair them. The Engineer's weapon skills are not that great, but the Engineer/robot-pet duo is quite formidable. All Engineers learn to create powerful protective shields and the best Engineers can hack into satellites, and use them to teleport any member of the team to the Engineer's location.

Preffered weapon category: Pistol

(from Funcom's Professions Overview)


Profession Fixer


Main article: Fixer

Fixer specializes in getting people what they need when they need it. By hacking into what is known as The Grid from anywhere in the world, Fixers can use it to transport themselves or their entire team in digital form around Rubi-Ka. The Fixers move fastest of all and special armors make them the hardest to hit as well. A Fixer's main combat strategy lies in limiting the maneuverability of opponents and they favour weapons from the sub-machinegun category.

(from Funcom's Professions Overview)


Profession Keeper


Main article: Keeper

(Shadowlands expansion with subscription required)

The Keeper is a fighter that radiates valour and heroism - a beacon of light and hope to the team. A formidable opponent who specialises in close combat, the Keeper is especially proficient wielding two-handed edged weapons. This profession's uniqueness lies in the ability to share life and diverse powers with nearby allies. As a genetically engineered profession dependent on an abundance of notum, the Keeper must begin life in the Jobe research facilities in the Shadowlands.

(from Funcom's Professions Overview)

Martial Artist[]

Profession Martial Artist

Martial Artist

Main article: Martial Artist

When it comes to dishing out raw combat damage a Martial Artist outshines all other professions. Fighting unarmed, the Martial Artist's main strength lies in special attacks, knowing how to cripple opponents by attacking their weak spots. The Martial Artist is also a very proficient healer, truly surpassed by only the Doctor and the Adventurer.

(from Funcom's Professions Overview)


Profession Metaphysicist


Main article: Meta-Physicist

The Meta-Physicists get their strength from the "other side". They can manifest their emotions in the material world and eventually control multiple materialized entities and use them in combat. The uniqueness of a Meta-Physicist lies in manipulating the underlying fabric of the world where nanotechnology operates, adjusting the nanotechnology skills of friends and foes alike. Their weapon skills are poor but they can use their powers to damage their opponents directly.

(from Funcom's Professions Overview)

Nano Technician[]

Profession Nano Technician

Nano Technician

Main article: Nano Technician

A Nano Technician is an expert user of aggressive nanotechnology. Nano Technicians are experts at using nanotechnology to deal explosive area-of-effect damage and the types of damage they can manage is incomparable. They are also capable of using other kinds of nanotechnology and can for example warp themselves between locations. Nano-Technicians must be devoted to nanotechnology skills and as a result, physical and weapon skills will suffer.

(from Funcom's Professions Overview)




Main article: Shade

(Shadowlands expansion with subscription required)

The Shade is a mix between a predator and a parasite. Dark and aggressive, the Shade sucks the life and energy out of opponents, robbing them of the basic elements they need to subsist. The Shade stays out of harm's way by relying on concealment and good combat mobility. Shades can't wear any armour, but have nanotechnologiacally enhanced tattoos grafted into their skin to give them some protection. As a genetically engineered profession dependent on an abundance of notum, a Shade must begin life in the Jobe research facilities in the Shadowlands.

(from Funcom's Professions Overview)


Profession Soldier


Main article: Soldier

Soldier strives for excellence in armed combat. The skill advancement of Soldiers focuses entirely on assault and survival. They use unique nanotechnology to protect their bodies, enhance reflexes, weapon skills and their armor. Perhaps most importantly, Soldiers are able to create strong damage absorbtion shields around themselves which make them partly invulunerable and even reflect some of the damage back to the attacker.

(from Funcom's Professions Overview)


Profession Trader


Main article: Trader

Trader is the ultimate entrepreneur, getting more for less in every single transaction. Like others, they create and trade material goods. But in combat situations, they use unique nanotechnology which enables them to drain opponents of skills, energy and health, transfering those benefits to themselves or their allies. This frequently causes the most formidable opponents to wither to a cracked shell of their former self.

(from Funcom's Professions Overview)