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Appearance and Features Edit

File:160438.png
File:160430.png
File:160428.png File:160434.png File:160428.png
File:160436.png
File:160432.png
QL200:
ProjectileAC: 3500
MeleeAC: 3500
EnergyAC: 3500
FireAC: 3059
ColdAC: 3059
RadiationAC: 872
ChemicalAC: 2185
PoisonAC: 3059
 
Stamina: 10
Agility: 10
Sense: 10
Psychic: 20
BodyDev.: 42
PhysicalInit.: 16
DodgeRanged: 84
EvadeClsC: 84
DuckExp: 84
MartialArts: 18
Brawl: 12
Dimach: 12
Riposte: 16
Concealment: 42

Values compared to Carbonum Armor
equal/better/worse.

Twink-Table Edit

Sta / Agi / Sen / Psy (Please follow - Level Restrictions!)

  • Part:
    • Legs
    • Body
    • Head
    • Arms
  • Abilities (Values from QL 189)
    • +10 Agility
    • +10 Stamina
    • +10 Sense
    • +10 Psychic (2x)


  • Lowest-QL:
    • at QL 1
    • at QL 13
    • at QL 35
    • at QL 57
    • at QL 79
    • at QL 101
    • at QL 123
    • at QL 145
    • at QL 167
    • at QL 189
  • Ability of Armor Part
    • +1
    • +2
    • +3
    • +4
    • +5
    • +6
    • +7
    • +8
    • +9
    • +10
  • Requirements (for Basis-QL):
    • Str 10 / Agi 10 / Lvl 2
    • Str 39 / Agi 42 / Lvl 13
    • Str 93 / Agi 102 / Lvl 32
    • Str 147 / Agi 161 / Lvl 52
    • Str 200 / Agi 220 / Lvl 72
    • Str 254 / Agi 279 / Lvl 91
    • Str 308 / Agi 339 / Lvl 111
    • Str 362 / Agi 398 / Lvl 130
    • Str 415 / Agi 457 / Lvl 150
    • Str 469 / Agi 516 / Lvl 170

Pro 'n' Con Edit

+ Buff single Abilities with a specific Armor part can be advantageous if straight values must be raised. Thus are very interesting, e.g., the arm (+20 Psychic)

- Minimum level requirement to equip parts (QL 75 needs min level 68, QL200 min level 180).


Comments Edit

Boss loot at QL75


Translated by --JungleGeorge 24 February 2007
Site used to translate page.

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